Training New Designers for Interaction: Gina, a Game Design Workshop for Improving Sensitivity toward Interactive Dynamics and Synaesthetic Perception

نویسندگان

  • Margherita PILLAN
  • Maresa BERTOLO
  • Marco AUREGGI
  • Vanessa DE LUCA
چکیده

In this paper we present GINA, a game design workshop at the Industrial Design Faculty of the Politecnico di Milano, performed during the last two academic years with the students of the first year of the master course (Laurea Magistrale). GINA stands for Gioco (game) – Interazione (interaction) Narrazione (storytelling) – Animazione (animation). In these workshops Game Design is not seen as a fixed procedure such as standard methods from the field of software developing, but as a strategy to practice designing for unusual contexts, considering narrative, aesthetic and technical issues, as well a means to introduce several aspects of interactive multimedia product design. During the workshop we have imposed some formal constraints to the game development, in order to sustain a creative approach to Game Design and to lead students toward a conversation between the operative image creation and the design situation understanding. The constraints referred to the narrative environment (chosen from the classical roman literature and the popular wisdom), to the design of visual virtual contexts (that were inspired to specific arts movements), and to the game and interactive schemes (taken from the world of the digital interactive art). This approach describes how gameplay design could evolve beyond “classical” interactive schemas that are currently available. Finally the game design activity is discussed as learning process where specifications, information visualizations and interactive art can be used to consolidate industrial design methods and techniques.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Using Interactive Search Elements in Digital Libraries

Background and Aim: Interaction in a digital library help users locating and accessing information and also assist them in creating knowledge, better perception, problem solving and recognition of dimension of resources. This paper tries to identify and introduce the components and elements that are used in interaction between user and system in search and retrieval of information in digital li...

متن کامل

Toward Creative 3D Modeling: an Architects' Sketches Study

This paper describes our methodology in providing designers with a new advanced 3D modeling Human-Computer Interaction. The main project – called GINA, a French acronym for Interactive and Natural Geometry – expect to introduce new intuitive and creative 3D modeling tools, relying on 2D perspective drawing reconstruction. We present here the user study we conducted and the implications of this ...

متن کامل

The Effect of Teaching by Role Playing on Students' Counseling and Screening Skills toward IUD Clients

Introduction: One of the most important barriers for using IUD (Intra Uterine Device) is inadequate provision of appropriate counseling. Since, employing new training methods is necessary for enhancing midwives` roles in providing appropriate counseling, this study was performed to compare the effect of two methods of traditional training and role playing on students’ skills in counseling. Met...

متن کامل

Improving UML Support for User Interface Design: A Metric Assessment of UMLi

The Unified Modeling Language (UML) has been widely accepted by application developers, but not so much by user interface (UI) designers. For this reason, the Unified Modeling Language for Interactive Systems (UMLi) has been proposed to improve UML support for UI design. UMLi introduces a diagram notation for modeling UI presentation and extends activity diagram notation to describe collaborati...

متن کامل

Interaction Design with Audio: Speculating on Sound in Future Design Education

A challenge for future design education in our post-screen world is how to develop design methods, practices, and education for non-visual interaction with interactive systems. The design education approach reported in this paper combines aspects of Sonic Interaction Design, Interaction Design, and physical computing to allow designers to explore the potential role of sound in interaction, and ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009